Nicolette (Nicky) Robinson
Engineering manager or
technical project manager for mobile applications
- 40 products, 17 platforms,
7 companies, 3 startups
- Mobile applications, games,
Platforms/Operating Systems: Unity3D (mobile), iOS, Android, LAMP, J2ME, BREW, OSX,
Windows, Linux, MS-DOS, LeapPad, embedded hardware, Color Game Boy, 3DO,
Nintendo 64, Amiga, C64
Technical Director, Konami Digital Entertainment, San Mateo, CA (2015)
- Directly managed 7
engineers and 1 producer.
- Brought in a series of development
best practices: continuous integration, code reviews, coding standards,
unit testing, code analysis, build notes, regular education and training,
- Converted team from
Cocos2d-Swift development to Unity3D development.
- Released Swords &
Poker Adventures (PvP) for Android and iOS.
- Brought a new Unity3D
product from zero to alpha in 3
months for Android and iOS.
- Evaluated development and
process tools, plugins, SDKs and development hardware.
- Worked with Japanese audio
team to debug and resolve a fatal error that was only seen in the wild.
- Directly responsible for
build engineering and management, sprint reviews and planning, bug
scrubbing, cross-team communications and bug investigations, technical documentation,
Apple and Google Play releases, security reviews, focus group analysis, incident
reporting, and tool development.
Contractor, Sunnyvale, CA
(2013 – 2014)
- Projects for multiple
clients, including debugging Perl scripts; updating and documenting an
existing convoluted Java tool chain; developing a QA test plan for a
Android Release Manager /
SCRUM Master, Skype Ltd (now
Microsoft), Palo Alto, CA (2010 – 2012)
- Built internal Android
engineering team and served as on-site manager for 7 engineers and 2 QA.
- Released Skype for
Android v2.0, recoded from the ground up in 6 months, followed by 4 feature
releases of 60 days each.
- Hot fix releases totaled
only one required bug fix and one feature update in 9 months.
- As part of company-wide
mandate, pioneered agile development for Android team, starting with
Post-itâ Note planning and moving on to more
sophisticated tools as they became available.
- Modified Skype for
Android v1.0, developed by an external developer, for OEM-supported
video and deeply integrated OEM features as a part of a carrier-driven
- Worked closely with
globally located UI design, QA, marketing, audio and video codec, core
library and localization teams.
Contractor, Sunnyvale, CA
(2008 – 2010)
- Supported all on-going
mobile application porting, QA and submission activities for LimeLife.
- Added custom features to
Pinnacle Cart, a PHP/MySQL shopping cart and website builder application.
an online quiz system in PHP, which allowed a designer to directly update
images, text and rules to create new quizzes.
Development / Co-founder, LimeLife,
Inc., Menlo Park, CA (2004 – 2008)
- Drove application development
of multiple mobile applications, including client-server applications,
internal games and externally developed products.
- Created critical
engineering and operations processes, such as build management and
deployment, documentation, scheduling, bug tracking, device management,
automated testing, trial versions, device identification, server
deployment, digital signing, and license testing.
- Grew the engineering group
to 30 employees in under two years. Directly managed 6 application
engineers, 3 server engineers and 6 porting engineers.
- Published products:
People Magazine, InStyle, Rachael Ray Recipes on the Run, Sleek & Chic
Wallpaper, Hallmark, Word
Heaven, Girls’ Night Out Solitaire, Girls’ Night Out Blackjack, Top Chef,
Law & Order Celebrity Betrayal, Hollywood Hangman Deluxe, Chocolatier,
Hollywood Hangman, Fashion Tycoon, Word Heaven 2, Flutter.
Technical Director, Stunt Puppy Entertainment, Foster City, CA (2000 –
- Managed four engineers,
both external and internal.
- Developed the Stunt Puppy
cross-platform game engine, which included graphics, animation, video,
sound, math, vector and compression support. Used for all Stunt Puppy
Windows and Macintosh titles.
- Published products: Dora
the Explorer Backpack Adventure, Dora the Explorer Lost City Adventure,
Thomas & Friends Building the New Line, Magnadoodle, Dora
the Explorer Animal Adventure, Thomas & Friends Thomas Saves the Day,
Disney Mahjongg, LeapLink, *NSYNC Hotline, *NSYNC
Get to the Show, Tad Goes Shopping.
Senior Software Engineer /
Technical Lead, The 3DO Company,
Redwood City, CA
Lead Software Engineer /
Co-founder, Hero Software, Sunnyvale,
Software Engineer, Bits of Magic, Mountain View, CA
- Published products: Army
Men, High Heat Baseball, Killing Time, BattleTanx, Heromaker,
Centurion: Defender of Rome, World Tour Golf, Mail Order
Monsters, Picnic Paranoia.
University of California,
Santa Cruz, CA
Bachelor of Science, Highest
Board of Directors, Computer
Game Developer’s Conference
Key member of the team that
grew CGDC from 100 attendees to more than 3000. 1995 budgetary authority: