Nicolette (Nicky) Robinson





Engineering manager or technical project manager for mobile applications







Platforms/Operating Systems: Unity3D (mobile), iOS, Android, LAMP, J2ME, BREW, OSX, Windows, Linux, MS-DOS, LeapPad, embedded hardware, Color Game Boy, 3DO, Nintendo 64, Amiga, C64

SDKs: Monetization (Supersonic, Vungle, AdColony, Unity Ads), in-app purchase (Unibill), push notifications (OneSignal), Google Play, Game Center, AWS Mobile, HockeyApp, Crashlytics, Cocos2d-Swift, DirectX

Languages: C++, C, Objective-C, C#, Java, PHP, Python, Perl, XML, Lua, HTML, WML, 808X, 68K, 6502

Other: Certified SCRUM Master, git, Perforce, Jira, Confluence, Bugzilla, Subversion, VSS, Excel




Technical Director, Konami Digital Entertainment, San Mateo, CA (2015)


Contractor, Sunnyvale, CA (2013 – 2014)


Android Release Manager / SCRUM Master, Skype Ltd (now Microsoft), Palo Alto, CA (2010 – 2012)

Contractor, Sunnyvale, CA (2008 – 2010)


Director, Application Development / Co-founder, LimeLife, Inc., Menlo Park, CA (2004 – 2008)


Technical Director, Stunt Puppy Entertainment, Foster City, CA (2000 – 2004)


Senior Software Engineer / Technical Lead, The 3DO Company, Redwood City, CA

Lead Software Engineer / Co-founder, Hero Software, Sunnyvale, CA

Software Engineer, Bits of Magic, Mountain View, CA




University of California, Santa Cruz, CA

Bachelor of Science, Highest Honors




Board of Directors, Computer Game Developer’s Conference

Key member of the team that grew CGDC from 100 attendees to more than 3000. 1995 budgetary authority: $300,000